记录一个使用kotlin写WebSocket的常用模板

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package top.zfxt.chat.service

import cn.hutool.json.JSONArray
import cn.hutool.json.JSONObject
import cn.hutool.json.JSONUtil
import jakarta.websocket.*
import jakarta.websocket.server.PathParam
import jakarta.websocket.server.ServerEndpoint
import org.slf4j.LoggerFactory
import org.springframework.stereotype.Controller
import org.springframework.stereotype.Service
import top.zfxt.chat.pojo.User
import java.nio.ByteBuffer
import java.util.*
import java.util.concurrent.ConcurrentHashMap

/**
* @author:zfxt
* @version:1.0
*/
@Service
@ServerEndpoint("/chat/{username}")
class WebSocketServer {
companion object{
val UsersMap:MutableMap<String, User?> = mutableMapOf()

val log = LoggerFactory.getLogger(WebSocketServer.javaClass)

/**
* 记录当前在线人数
*/
val sessionMap:MutableMap<String,Session> = ConcurrentHashMap();
}

/**
* 建立成功调用的方法
*/
@OnOpen
public fun onOpen(session:Session,@PathParam("username") username:String){
//让用户上线
var newUser: User? = UsersMap.get(username)
newUser?.status = "online"
if(newUser==null)
{
//生成用户信息
var userId = UUID.randomUUID().toString().replace("-","").substring(0,10)
newUser = User(userId,username,null,"online")

}

UsersMap.put(username,newUser)
sessionMap.put(username,session)
log.info("有新用户加入,username={},当前在线人数为:{}",username, sessionMap.size)


var systemMessage = JSONObject().set("isSystem",true).set("users", UsersMap.values)
sendAllMessage(JSONUtil.toJsonStr(systemMessage))
// var result: JSONObject = JSONObject()
// var array: JSONArray = JSONArray()
// result.set("users",array)
// for (key in sessionMap.keys){
// array.add(JSONObject().set("username",key))
// }
// sendAllMessage(JSONUtil.toJsonStr(result))
}
/**
* 连接关闭调用的方法
*/
@OnClose
public fun onClose(session: Session,@PathParam("username") username: String){
sessionMap.remove(username)
UsersMap.remove(username)
log.info("有一连接关闭,移除username={}的用户session,当前在线人数为:{}",username, sessionMap.size)
var systemMessage = JSONObject().set("isSystem",true).set("users", UsersMap.values)
sendAllMessage(JSONUtil.toJsonStr(systemMessage))
}
/**
* 收到客户端消息后调用的方法
*
* @param message 客户端发送过来的消息
*/
@OnMessage(maxMessageSize = 1024*1024*10)
public fun onMessage(message: String,@PathParam("username") username: String){
log.info("服务器收到用户username={}的消息:{}",username,message)
var obj = JSONUtil.parseObj(message)
var fromname = obj.getStr("from")
var toUsername = obj.getStr("to")
var toSession = sessionMap.get(toUsername)
if(toSession != null){
var message = JSONObject().set("isSystem",false).set("message",obj).toString()
sendMassage(message,toSession)
log.info("用户{}发送给用户username={},消息:{}",fromname,toUsername,message)
}else{
log.info("发送失败,未找到用户username={}的session",toUsername)
UsersMap.remove(toUsername)
}
}
@OnError
public fun onError(session: Session,error:Throwable){
log.error("发生错误")
error.printStackTrace()
}

/**
* 服务器发送消息给客户端
*/
private fun sendMassage(message:String,toSession: Session){
try {
log.info("服务器给客户端[{}]发送消息{}",toSession.id,message)
toSession.basicRemote.sendText(message)
}catch (e:Exception){
log.error("服务器发送消息给客户端失败",e)
}
}
/**
* 服务器发送图片给客户端
*/
private fun sendImage(image:ByteBuffer,toSession: Session){
toSession.basicRemote.sendBinary(image)
}
/**
* 服务器发送消息给所有客户端
*/
private fun sendAllMessage(message:String){
try {
for(session in sessionMap.values){
log.info("服务端给客户端[{}]发送消息{}",session.id,message)
session.basicRemote.sendText(message)
}
}catch (e:Exception){
log.error("服务器发送消息给客户端失败",e)
}
}
}